I would situate it a larger conversation with other religions and other political projects in post-opening China.
I think it might also be beneficial to turn it into a 10-minute animated short, like the kind designed for children films. The way it centers on Lia's struggle with her medical disorder made it seem especially conceivable to have it made in a short. The fact that this book is about a young child also made me think that it would be a good idea to have the main argument of the book be put in a form available to young children, who might be also sick and visiting a hospital in the United States, and who also probably need ways in which they can be a part of their own healing process. I think this is especially the case since young children and teenagers often act as translators, although I'm not sure if that is the case with Lia's family.
I think, in addition to the live stream and video series ideas, the ethnography could also be relayed as an educational interactive with children and teenagers. Since video games are so popular among youth, a chance to create characters and play the game together in a small group setting, while integrating an explanation of the findings of the book, could be a great way to teach young people about the book's findings.
I think documentary would be great to capture broader audience and to facilitate contemplation on the relation between modern/utopia lifestyle.
Again, my proposal would be for a game. Perhaps, in the same vain as a telltale game where one focuses on story rather than gameplay but I understand why many would be turned off to this idea. My first insticts is to suggest a film but even that is not without its concerns. I would suggest possibly cutting the book up for quick readable articles, one of the biggest thing that turns people away from reading is the length. Laslty, to spread this within other disciplines I would possibly provide more focus on each section that is relevent to a different field and publish in broad fields so the work touches many places.
A documentary showing game play, the players behind the keyboard and their respective lives, and how the design affects the interaction of players.
Maybe a documentary or engagement with visual anthropology. While there might be an issue with confidentiality of interlocutors, it would be interesting to hear these stories narrated with simultaneous images of the "uncanny" and "hauntings" being played out.
I would propose to the author to focus on more than just the Sonoran desert, but other avenues of the transit route that have been taken up as a result of the 1993 policy reforms. By expanding this ethnography to be a comparative case study, I believe that one could show the even greater impact of structural violence inflicted upon migrants than by focusing on just one locality or monograph.
I think the text could lend itself well to a museum exhibit and/or a in-person or online educational workshop for adults. It could also be a podcast series. Any educational module could include mapping activities/sketches for participants on constructs of whiteness and blackness, forms of domination, and the scientific and eugenic practices of the Poor White Study.