RaymondFang Annotations

What proposal do you have to RE-RELAY this ethnography beyond the monograph?

Wednesday, October 16, 2019 - 10:28am

I think, in addition to the live stream and video series ideas, the ethnography could also be relayed as an educational interactive with children and teenagers. Since video games are so popular among youth, a chance to create characters and play the game together in a small group setting, while integrating an explanation of the findings of the book, could be a great way to teach young people about the book's findings.

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How does this sketch propose to RELAY this ethnography beyond the monograph? What comments do you have on this proposal?

Wednesday, October 16, 2019 - 10:26am

This sketch proposes to relay the ethnography as a video series or an online livestream. Akil does mention concerns about protecting the anonymity of the interlocutors in such a proposal. I do think that a carefully crafted video series or livestream on Twitch could be a great way to expand audiences for this kind of work! Maybe even in a Q&A kind of setting.

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What in this sketch most drew your INTEREST in the text described?

Wednesday, October 16, 2019 - 10:24am

The sketch that most drew my interest was the discussion of the text's empirical data. The nature of online virtual ethnography and video games is so novel and interesting to me, so that was very intriguing.

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What is the COVER of the book described and what do you make of it?

Wednesday, October 16, 2019 - 10:23am

The cover of the book is described as a woman virtual figure smiling and looking away from the cover of the book. The woman is wearing a lot of makeup and is definitely somewhat sexualized - perhaps a marketing strategy?

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What is the DESIGN of the text described?

Wednesday, October 16, 2019 - 10:22am

The text is designed as a typical academic book, with an introduction, several chapters of content, and a conclusion. The book draws heavily on academic social theory and literature.

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What is the ethnography described ABOUT?

Wednesday, October 16, 2019 - 10:18am

This ethnography is about the online video game, Second Life, and the people who play the game. The ethnography is concerned with how gender, class, capitalism, and geography (and to a lesser extent, race) are implicated in Second Life players' interactions.

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