The sketch that most drew my interest was the discussion of the text's empirical data. The nature of online virtual ethnography and video games is so novel and interesting to me, so that was very intriguing.
I share an interest with the author and the sketcher on virtual reality, the rules therein, and what we can learn about about human behavior from how they behave in a virtual world so I found the entire sketch fascinating.
Some key elements that resonated me:
"this did not stop players from being offensive, racist, or discriminatory in anyways in fact some saw it as a challenge, creating multiple accounts to keep harassing residents in the world," would have extraordinarily informative information on bullying behavior and the persistence of predatory behavior.
I'd also love psychological profiles of avatars versus their creators. Are their avatars braver? Clever? What does the mask say about the wearer?
I'm also interested in the LGBTQ aspect of finding subaltern or subversive modes of expression in virtual space where the costs for expression in the real world may be too high.
It also raises an interesting question about capitalism: what is an economic system where you don't have to eat, drink, or subsist? Does it raise the symbolic floor of a welfare system?
There's really quite a lot here that drew my interest and I'd love to have a deeper conversation on the topic.