Electronics have materiality traits that allow continual negotiation when encountering other actors. Their character might influence other actor’s actions upon them or vice versa. Encounter means existing everyday negotiations between people or things, upon engaging with each other. During these interchanges new “cultural meaning, categories, objects, and identities" are created and recreated (Fair and Rofel, 2014:363). During encounters between people and electronics, improvised actions and reciprocity of responses, produce room for short and long-term negotiations and reconfiguration of actors’ characters.