"The text began with theory and then moved to cultural implications."
A documentary showing game play, the players behind the keyboard and their respective lives, and how the design affects the interaction of players.
The sketch propose a documentary following players outside of the context of the game and following how the game fits into their daily lives. Assesing the relevance of the game into their daily lives and how it fits in their social context might give further insight about the implications of the design.
What most call my attention is the fact that the ethnographer has become an engaged player herself, and the challenge of making an ethnography while being an active member of the community.
Cover is a drawing of a night elf, a character of the game, with what seems to be a weapon that holds something looking like a full moon, and with a straight look.
The ethnography explores the game World of Warcraft and the emergence of the phenomenon of the ‘Massively multiplayer online role-playing game’ or ‘MMORPG’.
The ethnography explores the game World of Warcraft and the emergence of the phenomenon of the ‘Massively multiplayer online role-playing game’ or ‘MMORPG’.